//
//  Terrain.h
//  Seek&Hide
//
//  Created by 齐思 陈 on 13-10-5.
//
//

#ifndef __Seek_Hide__Terrain__
#define __Seek_Hide__Terrain__

#include "Config.h" 
#include "Entity.h"

class Terrain : public Entity 
{
public: 

	Terrain();
	~Terrain();

	virtual bool init();
	static Terrain* create();
};

#endif
